Learning Plans

This project engages students in career exploration while building personal and professional skills. Students will explore job responsibilities, work environments, education, pay, and soft skills. Their findings will be presented to highlight career insights, common themes, and personal goals.

Students practice event planning by creating a personalized party plan for a real client, using interviews and feedback to refine ideas, solve challenges, and organize logistics while applying creativity, communication, and critical thinking.

Students work in groups to explore careers in the Law and Public Safety cluster by taking on specific roles, analyzing real-world scenarios those roles face, researching how they contribute to resolving issues, and reflecting on the job’s importance, community need, and resources for further information.

Students take on logistics roles to solve a real-world challenge—designing an efficient, cost-effective plan to ship bananas from Ecuador to global destinations and presenting their solution to an audience.

Students will work in teams to design and implement a simple, productive garden that provides fresh food and encourages healthy eating. The project includes researching sustainable practices, planning and building the garden, and promoting the benefits of fresh produce to the school and community.

Students investigate housing insecurity by taking on construction and design roles, researching the challenges of homelessness, and developing a client-centered housing plan that balances safety, affordability, functionality, and dignity, then present their design to an audience.

Students research effective teaching strategies, design engaging lessons for a Pre-K–12 audience based on their interests, share and refine ideas with peers, and present final activities to school stakeholders.

Students will consider the challenges they face in their personal, academic, social, and emotional lives. They will engage in the process of designing digital experiences to address real-world issues and improve their daily routines.

This plan helps students address rising adolescent obesity, diabetes, and heart disease by promoting physical activity, nutrition, and mental wellness. They research and develop a product or service to encourage healthy habits, gaining awareness of health careers and practical insights into the industry.

teacher doing thumbs up sign

Students research the career of teaching, determine a solution for retaining effective teachers, and create a presentation about their solution. They will present their solution to school administrators and/or school board members.

Students explore fruit and vegetable farms to understand the labor involved, research farm economics and plant life cycles, and examine ways mechanization or robotics can reduce manual work. They present their findings to an agricultural engineer to begin developing solutions to labor shortages.

Tents in backcountry

Students use the engineering design process to create a first aid device that stabilizes backcountry injuries until medical help is available, incorporating composite materials in their design.

Sharks

In this simulation, students conduct market research, start a business, and pitch their product or service to community members posing as sharks, similar to a Shark Tank episode.

Drone

Students discover the science behind how a drone works, explore how drones are used in agriculture, and program and operate a drone for the purpose of monitoring grazing sheep.

Students take on the role of a graphic designer to complete a poster project that meets the needs of their “client.”

Students discover what constitutes a natural disaster, explore the different professions involved with natural disaster response, identify steps they can take to help themselves and others be prepared for natural disasters, and educate individuals about natural disaster preparedness.

Students work in groups to design an agritourism experience that boosts profits for a family-owned farm while offering agricultural literacy opportunities for the community. They research finance, marketing, tourism, and the farm’s production systems to create a successful, educational agritourism business.

small town

Student groups research target markets to identify community needs and propose a business plan to a mock city council offering downtown revitalization grants to attract more foot traffic.

Game Board

Students design games that will assist others with identifying a variety of careers, possible emerging careers, the education required for career options, and the types of salaries that can be expected in each career.

Students work in teams to design a product or process that solves the problem of tangled electronic device cords, developing what they see as the best solution within available time and materials.

Students create a healthy, simple energy bar recipe, design its marketing and branding, build a display box, and present their product to a group.

Cake Pops

Students develop a unique retail food product using Utah-sourced ingredients to create a new “Utah’s Own” company. Working in teams, they will design a product that can be sold in retail outlets or served in the school cafeteria.

Students work in pairs or small groups to use the engineering design process to research, design, and create a toy or web-based game/app that both teaches age-appropriate skills or information and provides suitable play for young children.

Popsicle

Students survey peers about healthy concession products, choose one to test in class, and present it to a guest panel as a healthy option.

Bees on Honey Comb

Students solve the problem of excess beeswax, a byproduct of honey bees, by developing a useful beeswax product and marketing their product to be sold in a local boutique or farmers market.

Stuffed Animal

Students explore simple circuits and sewing techniques while designing and making a custom “smart” stuffed animal.

Computer Sticky Notes

Students create a feasible business plan for a chosen product or service, including marketing, cost analysis, and a prototype or service plan. They present their plans to guest “Sharks” or DECA/FBLA officers from the feeder high school.

Students explore the history of cybersecurity and research current topics, then create a website, game, interactive presentation, or brochure to teach younger students how to stay safe from hackers and scams.

Students work in groups to create a flavorful and nutritious meal for astronauts to eat in space. They experience careers in food and nutrition, food science, and marketing, research different ways to preserve foods, and discover how food is taken to and eaten in space.

Students conduct research and create three different types of advertisements for a Utah vacation spot to be used to promote tourism in Utah to people who already live and work in Utah.

Grafton Utah

Students study, collect, write, and tell stories about Utah in digital formats.

Pencil Top

How many times have you heard, “I lost my pencil?” In this lesson, students work in teams to design, manufacture, and market a product using a 3-D printer to customize a student’s pencil. This will enable and motivate students to more easily keep track of their pencils.