Edutainment

Students work in pairs or small groups to use the engineering design process to research, design, and create a toy or web-based game/app that both teaches age-appropriate skills or information and provides suitable play for young children.

Grade Level
Secondary
Estimated Time
Eight 45-minute class periods
Updated
May 9, 2020

Driving Question
(Teacher Guided, Student Constructed)

How can we design an educational toy or game for young children?

Public Products

Design and create a toy or web-based game/app that teaches age-appropriate skills or factual information for either individual small groups of young children in addition to providing age-appropriate play.

Connections

Foundations

Milestones

Milestone 1 (Day 1): Entry Event

Situation

A local preschool is looking for new fun and engaging ways to reinforce kindergarten readiness skills and knowledge. Students will design an educational toy or game to address an Early Childhood Core Standard.

Key Student Questions

  • What can be taught to a young child through the use of a toy or game?
  • How are toys and games made “fun” for users?

Formative Assessments

  • Class Discussion

Materials

Instructional Procedures

  1. Set up a table or display of various toys or images of various toys.
  2. Have students look at the toys on display and discuss or note the approximate age range each toy is designed for. For example, a stuffed animal or doll might be appropriate for a younger child, while a personal gaming system might appeal to older children.
  3. Project slide 3 of the Edutainment Slides to show the “Quotes to Consider.” Ask the students:
    • What do the speakers think about toys and games?
    • Are the speakers demonstrating any bias?
  4. Through discussion and questioning, guide students to recognize the potential a toy or game has in teaching something, either a skill or information, to a child:
    • What is good about toys and games that teach skills or information to children?
    • What is not good about educational games?
    • What can be taught to a young child through the use of a toy or game? (Knowledge [colors, alphabet, maps, etc.], motor skills, creativity, logic, etc.)
    • How are toys and games made “fun” for users?
    • What do kids like or not like about each of the toys or games in the display?
  5. With the goal of having the students identify a problem relating to educational entertainment (Edutainment!), discuss the questions presented on slide 4 of the Edutainment Slides:
    • What were your favorite toys as a young child?
    • What were your favorite online games to play when you were younger?
    • Why did you like them?
    • What would you change about them?
    • What kinds of toys are popular now?
    • What kinds of toys do kids want?
    • What kinds of toys do parents want?
  6. Explain to the students that a local preschool is looking for new fun and engaging ways to reinforce kindergarten readiness skills and knowledge. They will be designing a toy or game that will reinforce an Early Childhood Core Standard.
  7. Provide students with access to Utah’s Early Childhood Core Standards. Have the students choose the core standard(s) on which their toy or game will focus.
  8. Guide the students to construct a question similar to, “How can we design an engaging educational toy or game for young children?”

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